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Old Nov 20, 2006, 03:19 PM // 15:19   #21
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Even though I'm not rich, in the trading circles aware of prices, etc. With the npc collectors, crafters, green's, etc. and 1.5k versions of armor. I don't have the "bling" as you put it / able to afford it.

But you do have a compiling argument and to be honest if Anet implemented it... I would like the changes. I think it just too radical to implement and feel the sheer number of people leaving would kill anet.

I want quest/hard to get non-traded able/gold armor badly.

Last edited by EternalTempest; Nov 20, 2006 at 03:27 PM // 15:27..
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Old Nov 20, 2006, 03:33 PM // 15:33   #22
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Honestly I dont think many people would leave. Instead of saying OMG I HAV A KRYSTLA SWORD they'd be like OMG I BET ALL TEH MASTOR MISSIONS or crap like that.
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Old Nov 20, 2006, 04:40 PM // 16:40   #23
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Originally Posted by Not A Fifty Five
/signed
/no-way-in-hell-its-gonna-happen-tho

I chest run the end of game chests and make a lot of money very fast. I bought books when nightfall came out for 50k and sold the greens I got from them for 200k. So I'm very rich now . And I would do away with it in a second to get rid of the economy and have people actually trying for the less econmically beneficial parts of the game like challenge missions, elite missions (yaya urgoz' bow, but do the math and the average gold rate you get is 20 times slower than solo farming).

Major quests/campaigns would be done for skill points instead of gold. You remember glint quests? and how they offered like 50k experience for the last one? and yet nobody did them anyways because they gave no gold? People would do them if it offered 50k GOLD tho. This is ridiculous and stupid.

Admittedly you would lose some people to the OMGWTFNOMOREGOLDANETDIESNOW people but you always get those. But no more eonomy would mean so much mroe fun in the entirely ignored areas of the game.

This, of course, will not happen tho. I know it.
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Old Nov 20, 2006, 06:19 PM // 18:19   #24
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With less rewarding reward to earn, (as we are all greedy gold driven work machine consumer w**** deep down) What would be the "carrot" for end-game game play? What else could you fill that void with?

Economy are part of the fun of a online game. Granted that many over use it, and GW's economy has driven to a unforeseen level, but it still should be there.

GW gold need to be as they are, which are currency in a game (much like the monopoly money). I would "Hope" there be less emphasis on gold and gold farming, but more on true value of game play.... but don't see that happening anytime soon....
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Old Nov 20, 2006, 06:19 PM // 18:19   #25
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With less rewarding reward to earn, (as we are all greedy gold driven work machine consumer w**** deep down) What would be the "carrot" for end-game game play? What else could you fill that void with?

Economy are part of the fun of a online game. Granted that many over use it, and GW's economy has driven to a unforeseen level, but it still should be there.

GW gold need to be as they are, which are currency in a game (much like the monopoly money). I would "Hope" there be less emphasis on gold and gold farming, but more on true value of game play.... but don't see that happening anytime soon....
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Old Nov 20, 2006, 06:38 PM // 18:38   #26
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I'm sorry but every time I see one of these threads the gist of them is the same. People that want the economy nerfed so they can afford what amounts to vanity skins. How many times has it been said both by forum members and devs that you do not need to have a 15^50 sundering Crystalline sword of fortitude to be competitive in this game. In fact with the inscriptions it's really only the skin that drives high prices now. On that note I see no reason to dismantle the economy, which with the green drop weekends and other measures taken by Anet, has become much more stable.
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Old Nov 20, 2006, 06:42 PM // 18:42   #27
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Originally Posted by Nexus Icon
Only those who play the market and continuously farm can afford to get their hands on the best bling.
/not signed

sorry but that is just an absolute load of rubbish.

Anyone in-game can afford anything they want, if they just have the sense to collect every item dropped and every piece of gold dropped.

Sell everything to the trader and you soon make more then enough gold for anything. You can make 2-5k easily doing one single quest and picking up items to sell.

There is nothing wrong with the economy as it is.

Yes we have high prices on certain items, but thats how it should be.

If prices didnt fluctuate by demand and supply, then we would have everyone owning the best armor and the best weapons.

People would have nothing to strive for. You wouldnt have people looking at another persons armor and thinking "i wish I could afford that", because they could.

You have to also remember that when items are first added to traders, they are very cheap. They only increase due to sales. So if prices didnt change, everything in the game would be easily accessible.

Or Anet would have to introduce items and automatically set them to high prices. Something which would soon cause outcry.

Because prices are determined by real-world physics such as supple and demand, then we cant go crying to Anet about them.

Just save your gold FFS!
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Old Nov 20, 2006, 07:41 PM // 19:41   #28
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Quote:
Originally Posted by Nexus Icon
It also makes completely the WRONG thing more valuable than others.
For example, the tried and trusted 15^50 weapon mod.
For PvE, there are a LOT better mods out there if you think about your build for more than 2 seconds (+15% in stance, +15% -5e, +15% -10AL etc.), but the majority of players never even consider these due to how inflated the price on 15^50 gear has become. Players are being misinformed by market trends.
Another perfect example is sundering weapons.
Generally considered utter junk by the more experienced players, sundering commands ridiculously high prices and has become so ridiculously popular that the majority of greens in Nightfall now have this, quite frankly, junk mod.

If people had free access to weapons with a wide range of modifications, they would be able to better choose a weapon based on the circumstances they find themselves in. Better informed players makes for better grouping due to people knowing their stuff.
As it stands, we end up with thousands of players forking over ridiculous amounts of their hard-earned (or ebayed) gold for substandard junk because it has mods that the market has made seem attractive due to restrictive pricing.

It's positively laughable.
I look at my gear, and whilst not being the height of bling, it's the best damn gear I can get (as far as I'm concerned). I have weapons for every circumstance I can imagine, a set of each of the best armours with alternate helmets and gloves depending on build, and the best part? It was all dirt cheap, or even free thanks to collectors.

Now the pain in the arse is this gear is taking up ridiculous amounts of storage, something that is only needed if you have an economy.
If I were able to change my gear in the same way PvP players could, I wouldn't NEED storage. I could pick and choose equipment depending on what I'd unlocked. In fact, given that ANet has always been big on trying to integrate PvE and PvP, I can't understand why such a model isn't ALREADY implemented.
Thank you for reminding me about what I forgot. I got some sleep, so now I remember what it was I wished to say about mods.
This is not Wow. Any emphasis on gear is initiated by the player him/herself. Finding a weapon with a 'bad mod' will do one of the following:
1)Make you change your build,to effectively use that mod(if its the best weapon you have), thereby changing your playstyle and making you be more creative.
2)Not have any effect because you like the way it looks, and you're too skilled to need a different mod.

Its nice to have the right mod for the right situation, but GW is about skill, not gear. That's why collector weapons have max stats, collector armor has them too. 1.5k gives slightly better stats but any armor higher than that is purely cosmetic.

Oh and on the issue of the green drop weekends and whatnot disrupting the economy with overfarming:thats actually the opposite. Watch this progression:
1) Weekend introduced
2) Greens 'overfarmed'
3)this means there is an influx of the popular weapons(because if you're going to take advantage of the weekend you might as well get the popular/expensive ones to sell)
4)prices go down due to the influx of popular weapons, thereby balancing the economy(in other words keeps it down below 100k+ecto)
5)poorer people can now afford a previously expensive weapon, which stats can be replicated with the right mods anyway.

But that's just my two cents

oh and /unsigned. I do think the economy needs work, but it doesn't need removed. And quests do need better rewards.
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Old Nov 20, 2006, 08:44 PM // 20:44   #29
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This weekend just netted me well over 150k just selling basic greens, which is more than enough to afford any full set of armor minus FoW and Vabbian. This was done over a 2 day time span.

GW gives players plenty of in-game gold-making opportunities. Like real-life, that wealth won't come to people automatically -- they still have to apply time and effort to move ahead and obtain the desired gear.

Also, max stat armor and weapons are ridiculously easy to get (collectors gear, 1k armors, etc). Vanity skins (crystallines, fellblades, elemental blades, 15k armors, etc) have more "bling" factor, but none have any more combat effectiveness that their common counterparts.

This thread's intent really sounds more like green bile and sour grapes to me. There are plenty other of combat-oriented games that don't bother with any monetary system, but they don't command the nearly the same popularity level as the economy-driven titles like GW, WoW, etc...


EDIT: yes, /notsigned!!!

Last edited by lord_shar; Nov 20, 2006 at 08:47 PM // 20:47..
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Old Nov 20, 2006, 08:55 PM // 20:55   #30
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I'd like the economy to remain. But increase the haves and decrease the have-nots in the game. Triple green drop events would be great as a 1 or 2 week long event. Then people can get more greens to equip themselves and their heros with. And the prices for them will be less in the market, making them more affordable. Besides with more greens around sellers will have more to sell so yes, the money schwindlers in a way may still have a way to grub some money off people. If they spend the hours to get that many greens, that's fine. Hopefully people will notice and only offer reasonable prices, to even things out.

Dyes would be nice if sold in a fixed and affordable price.

Candy canes would be great if they're available all year, so you don't have to give up 1k for one.

Back in the Canthan green triple drop event, I had fun trading greens just for the heck of it. Because the other person and I had two of the same greens, so we made a trade so we each had one of each of the two. We didn't care about the supposed "value" of it in the market. That's the kind of trading I like to see.

Last edited by Linksys; Nov 20, 2006 at 08:58 PM // 20:58..
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Old Nov 20, 2006, 09:01 PM // 21:01   #31
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I don't agree with getting rid of it completely. I would rather things be set a certain price and not change. The devs kinda already do this with adjusting the drop rates/salvages of items to affect supply. If they want something worth more, it drops less. I have seen soo much iron and wood that I am pretty sure they don't want it to be worth anything like 1K a piece.

I just don't see the point in having fluctuating prices when they can influence the supply anyways to alter prices, and the economy doesn't work exactly like a real economy. Not overly important though.
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Old Nov 20, 2006, 09:21 PM // 21:21   #32
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Quote:
Originally Posted by Dark Helmet
You need to quest to get the Elite Sunspear armourer available. You need to play through half the game (which includes a good number of quests) to get Vabbian armor, which requires rubies... and guess what, you can get those rubies by questing.
QFT

You can get over half of the gem requirement just be questing and exchange with trade contracts. You can salvage the other half, and the quest reward money is enough for the armor.
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Old Nov 20, 2006, 09:23 PM // 21:23   #33
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I'm also not for getting rid of it entirely but certain aspects need to be killed and fortunately ANET is already taking steps in doing this.

The economy really shouldnt have gotten to the point where items could sell for 100k +ectos, especially in a game like GW.
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Old Nov 20, 2006, 09:29 PM // 21:29   #34
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Quote:
Originally Posted by lightblade
QFT

You can get over half of the gem requirement just be questing and exchange with trade contracts. You can salvage the other half, and the quest reward money is enough for the armor.
Uhh Wrong. You need 7 contracts to get ONE gem. There's about 21 quests that give you contracts per character. So that's 3 gems out of 32 that you need. How is that half? And salvaging is a crap shoot...good luck trying to salvage 29 gems.

Unless there's some repeatable quest that gives you contracts hidden away somewhere that I dont know about.
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Old Nov 20, 2006, 09:34 PM // 21:34   #35
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Well the point I have beef with in the economy is not the "bling" factor but the mindset. With a removed economy, focus would perhaps be shifted from stupid solo farming to perhaps challenge missions or *gasp* even a shift to majority pvping?
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Old Nov 20, 2006, 09:59 PM // 21:59   #36
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/not signed.
I can only speak for myself, but I enjoy having some sort of economy in the game. While I admit that the economy is far from perfect, I struggle to think of any other system that would provide the same incentives and feeling of achievement that would keep me interested.
Now, I am only a casual player (and by that I mean I only have time for a couple of hours a day) and have never had the time/inclanation to farm. But at the moment I am trying to build up to Vabbian armor for my Mesmer, which I know is going to take me months to do. However, when I do achieve this my head is probably going to explode with excitement and I will feel a real sense of accomplishment. If there was another system that could reward me for those months of playing, while also providing me the excitement of finding that next rune/dye/weapon drop, I might get behind it, but I don't see one.
On the other hand, I agree entirely with the quest reward system, some quests seem hardly worth the effort (still do them, I am a completionist after all ).
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Old Nov 20, 2006, 10:05 PM // 22:05   #37
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Originally Posted by Nexus Icon
Now this one will get a LOT of people riled, but I'll pre-empt that by stating that those who hate this idea the most will be those who play GW purely for the economy.
I also in no way, shape or form expect this to be implemented
Then why even bother posting this faulty excuse of an aspiration? Destroy the economy, make armor, dyes, high-end cosmetic material goods free to everyone...wow...you just crushed my source of accomplishment. I already do all the quests, go for masters rankings on missions, and explore every nook of every map sicne the release date. You know what drives me? The economy...and I don't mean that by making money.

I enjoy collecting green weapons, armor sets, and various other goodies. Take away the time it takes to gain these items and you've taken away the reason for me to even try. "What, the armor is free?! Maximum ranking armor and items with the click of a mouse?! Why would this appeal to anyone? I hate when people whine about the economy, and how some abuse it, some are insanely loaded, some aren't, some are in the middle someplace, some can't afford this, some are scamming, some aren't sharing...ect..ect Holy dollar bills Batman! That's just like every economy in the world! That's just the way life is, and always has been. People ask for a utopian society of complete and utter perfection. You can't have it! There never has been, and I'm sure the first 100% stable economy won't be derived from Guild Wars. (No offense GW, I love you ) That's just the facts of life. Deal with it.

Going back to the qoute above, why post this if it won't get anyone anywhere or accomplish anything. All this thread opens is another chance to "flame". Someone just needs to close this thread. It serves no purpose.

Last edited by Dalimoor_Kalkire; Nov 20, 2006 at 10:11 PM // 22:11..
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Old Nov 20, 2006, 10:10 PM // 22:10   #38
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As you stated, all it is is "bling." As long as you don't care about bling, the economy affects you. If you care about bling, you are helping the economy.
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Old Nov 20, 2006, 10:11 PM // 22:11   #39
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the idea wont be taken. Anet may look at the thread anyways tho to see the points peopel make abut the economy. I say keep it
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Old Nov 20, 2006, 10:18 PM // 22:18   #40
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Quote:
Originally Posted by Nexus Icon
In a game, I see no need for a market that tries to emulate real-world economies.
At the moment, players are beginning to feel more and more disenfranchised with what little reward they get for playing GW PvE. Only those who play the market and continuously farm can afford to get their hands on the best bling.
And yet quest rewards have actually gotten worse.
Just as the real world. People on wall street make millions a day while the avg working man gets a small fraction.

Besides you need something to work towards or what's the point of playing. I do agree with the skills. Skills need to be given as quest rewards again. Anet has made many gold sinks to battle the bots introducing huge ammounts of gold into the econemy. Problem with this is it makes gold worth that much more $$$.

I don't mind and econemy just not one so dependant on gold.
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